
There are many flags and supporters for the Reich and the Redline, but there are no Hansa flags or any Hansa supporters, unless they are represented by the civilians.Furthermore, the reason, why there are so few Red Line supporters is likely that most of them have been mobilized for the invasion of D6. Although the Reich is considered the smallest of the three major factions, they have the most supporters outside the Council Hall.The Dark One then flails about in surprise when the decontamination gases are sprayed in the room. The Ranger gives a friendly salute in response.

In the decontamination chamber, the Baby Dark One gives a wave to a Ranger outside the room.If he says, "It will be bad for everyone if you lose? Then I will ask for their help.", you will recieve the Redemption ending.With the player character, Artyom, journeying across linear sections of a Post-Apocalyptic Metro System and an irradiated surface of post-apocalyptic Moscow, hoping to save whats left of humanity, long after World War III.

You're good, Artyom.", you will recieve the C'est la Vie ending. As the sequel Metro 2033, Metro: Last Light follows the same gameplay formula. If he says, "It will be bad for everyone if you lose? Then I have to save them, my family.After the conference when Artyom enters the Automatic Train and sees Anna, the Baby Dark One will give a clue as to what ending you will receive, based on Moral Points.Make Moskvin tell the truth with help from the Dark One. As you’re walking with Miller and the Baby Dark One, right after leaving the decontamination chamber, you will walk past a brown couch to your left the note is on the couch. Grab them, while making sure the demon doesn't swoop down and grab you.Polis is a non-combat level but it concludes the whole story of the game before The Battle for D6, revealing the plans of Moskvin to the others at the Polis Peace Conference.Ĥ1. You don't have to fight the demon, but there is a Note (2/2), filter, and some ammo in the little pile at the back-right corner of the roof. Head up toward the back left corner of the area and you'll find a ladder. After arriving at the location Miller holds a speech motivating everyone and. While the train is driving away, Artyom looks to Anna a last time knowing he might not see her again. After gearing up Artyom, Khan, Uhlman and Miller take the Metro to fight the threat of the Red Line. Hop up and grab the ammo from the red box in the back. D6 is the final level in Metro: Last Light, save for the endings, and culminates in a final climactic firefight. There's a van on the other side with the back door open. Clip it, then head up and into the only open room to activate a tape recording. Follow the corridor and head up the stairs, but watch out for the trip wire. Head into the adjacent room and out the window.ĭrop down and, if you want some extra atmosphere flavor, go into the passage on the left by the front of the truck. Up the stairs and in the room on the right is a filter.

Once you're all done, head to the doorway at the far end of the courtyard. There is a door on the building on the left of the area that leads up to an apartment with a filter and a rifle, if you want or need either. There are only three, so sniping them from a distance should be easy. The Dark One shows up for a second and you'll have another hallucination as you move forward.Īfter you kill the mutant, a few more will show up on the other side of the courtyard. When the vision ends, try your hand at tickling the ivories then exit the building and move forward to another open area. In one of the rooms you'll have a hallucination of a guy playing the Piano (1/1) with his family. Grab those then head back.Ĭlimb up the rubble and enter the nearby building. However, at the very end, straight ahead, there is a room that has a pneumatic gun, a filter, new mask, and some ammo. The exit is up the ramp along the right wall. Cut it and grab the ammo from the box to the right. Go down the hole in the center of the area, and go to the left through the opening. Grab the filter in the next room, and then drop down outside.

Inside the room, grab the Note (1/2) on the desk near the table with the red tablecloth. You'll hear random noises as you move along.
